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Play testing 3 games

 Play tests

Anri, ota, sasa, z04, 2021. Still Water. [Online]. Itch.io. Available at: https://studioclump.itch.io/stillwater [Accessed 20th October 2024]







The first game I played is called "Still Water" by studio clump released in 2021, It was an interesting play for sure, although I am not the biggest fan of these types of visual-novelesque games the overall story and simplistic game-play were very well implemented. The screenshots above are of things I wanted to take note of for example the location and time card and the highlighted interactable objects. The game has multiple endings as well, something we could possibly integrate into our game depending on whether the choices our character makes are important to progression. 

Golen, miau, shaymoo, Jaywatch, matojeje, 2019. Rhythm Sheriff [Online]. Itch.io. Available at: https://golen.itch.io/rhythm-sheriff [Accessed 20th October 2024]

This is just a fun rhythm game that I wanted to try out, in doing so I got to see a different art style and gameplay loop. This has inspired ideas of a possible rhythm section of the game but that would then require music to be produced and recorded and then time to animations which would significantly
lengthen the production timeline for this project.

The art is simplistic with minimal lighting techniques used, uses of gradients in the background instead of painted sky - could be used to shorten production and convey emotion.







 

PeronJames, 730, MHG, Auitys, Denki, 2020.[Online]. Itch.io. Available at: https://730.itch.io/purgatory [Accessed 20th October 2024]


This is probably the best game of the three here and it is definitely the most simplistic, this game is also my favourite because it hides a complex discussion of morality behind a simple progression mechanic of slicing lemons. The premise of the game is just a conversation between your character who is in their own purgatory after they shot themselves. This game handles this topic in a manner that doesn't make light of it perse but it doesn't hang on to it in a way other story tellers might, its very straightforward and nonchalant however there is a major reason for that. As the conversation goes on with your character asking questions you begin to notice inconsistencies with the entities answers. It plays them off at first but then it becomes undeniable that they are lying to you and then the reveal comes. The conversation picks up in speed showing the players increasing panic and then it returns to normal as the player character steels their resolve. 

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