Vampire Knight sculpt part 2 To preface this whole blog post each of the armour pieces you will see were made using the exact same method, that method being - Masking out a an area of my base mesh, extracting said masked area, cleaning up any erroneous geometry using the z modeller or selecting and deleting; after that I used the dynamic subdiv tool to reach a certain thickness and lastly the Zremesher to reach a polycount that makes the model look as I want it, the finer details were just done by hand, The Belt The Helmet process The pauldron The cloth so far The remaining pieces left to sculpt are the sabatons, the bat wing and the spear once I have those in place I can get to posing the character