Vampire Knight sculpt part 1
I began this sculpt by using the base male model.
I then began to sketch the main portions of my armour design onto the model to create my maquette. Once I had the rough sketch on the maquette I then masked out the cuirass section. Once I had the mask set up I headed over to the extract tool in the Subtool drop down and set the extract thickness to zero, once I had confirmed that I had no erroneous geometry and had Z-remeshed it, I proceeded to thicken the cuirass by using the dynamic subdivision tool. I initially added thickness and then applied the change on top of that I re-enabled dynamic sub-div but set the offset to a minus value so the thickness only went to the backside of my geometry. After the thickness was added I sharpened the edges of my mesh using the Z-Modeler tool and placed in edge loops to act as creases.
After that it came out looking like this.
With this I can repeat the process for all of the other armour pieces and adjust the geometry to fit my design.
Comments
Post a Comment