Vampire Knight sculpt part 2
To preface this whole blog post each of the armour pieces you will see were made using the exact same method, that method being - Masking out a an area of my base mesh, extracting said masked area, cleaning up any erroneous geometry using the z modeller or selecting and deleting; after that I used the dynamic subdiv tool to reach a certain thickness and lastly the Zremesher to reach a polycount that makes the model look as I want it, the finer details were just done by hand,
The Belt
The Helmet process
The pauldron
The cloth so far
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The remaining pieces left to sculpt are the sabatons, the bat wing and the spear once I have those in place I can get to posing the character







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