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Studio Roles industry practice

Nostalgia Studios - One More Week



Who is the target audience:
14+ but depicting young adults
What is the subject of the narrative:
Dealing with change, becoming an adult, dealing with anxiety
How does the narrative address the brief:
it depicts anxiety and trying to be independent for the first time while having anxiety. Perhaps gives advice on how to deal with anxiety.
What mechanics will be utilised to progress the narrative through game play? :
Multiple endings, Screen effects, Maybe timers? Butterfly effect? Moving around like the google maps street view?
Can the game be won?:
As there are multiple endings it is up to player interpretation on whether or not they got the "Good ending"

As per my role as script writer I aim to assist my team members when it comes to writing up the dialogue and making sure it matches the story tonally as the main character progresses. The script for this game should be fairly simple - we have a goal in mind and only a few set paths for our character to follow; the choices our characters make are somewhat limited so we have to make the paths seem more engaging while leading to a certain outcome that doesn't seem out of the blue making, to do that we need to make our choices varied but somewhat universal. Of course as a script writer working with other artists in a collaborative manner I have to be receptive to feedback especially if it needs to change to benefit our games' overall narrative progression. 

One thing that will likely challenge me during the writing of the scripts is characterisation - "Establishing tone and distinct character voices consistent with the story and world" according to Screenskills' definition - as a visual novel I doubt we'll actually include voices but developing a style of how a character would speak in a written format would be a solid way of creating unique characters. 

Screenskills, Date N/A. Writer (Games) Screenskills.com [Online]. Available at: https://www.screenskills.com/job-profiles/browse/games/design/writer-games/ [Accessed 18th October 2024]

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