Mechanics
This game is an interactive visual novel, you aren’t just sitting and reading while events take place, you the player have choices to make which will influence how the characters act and the events that can take place. The choices you make through your play-through will determine the outcome you receive at the end of the game. The second mechanic is the day by day mechanic, the narrative takes place over the course of a week so we had the idea that certain days would have different events based on the actions you take. This mechanic also allows us to add in a “landmark” so to speak enabling us to place in a slide to say when the day has ended and a new one has begun as well as to transition from scene to scene. Another mechanic we discussed was a mood or anxiety based mechanic which would limit the dialogue you could respond with.
Screenshots from our Miro board looking at the choice mechanic and possible outcomes


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