Skip to main content

Research Dossier

 Research into Microplastics

I will be abbreviating microplastics to MP's


As part of my role as lead Environment artist I have decided to take it upon myself and do research into how microplastics affect the areas I design to add a layer of depth and to provide awareness to the dangers that microplastics pose to us at the top of the food chain.

Given the area that I am creating is the urban section I wanted to specifically delve into if microplastics could make it into the atmosphere and what it could do to the human body along with that I looked at some more studies covering more standard topics like concentrations of MP's in water sources. 

In my first source on MP pollution in water sources its stated that -"The concentrations of microplastics in the urban rivers varied from 5.00 to 10.5 items/L",- although this is in China specifically I'm still going to take this into account for the game world as a whole On top of that I have found a source on drinking water from the UK that states -"more than 99.9% of microplastic particles are removed through the drinking water treatment process with potable water containing on average 0.00011 microplastic particles per litre (mp/l)."- However considering that our game takes place in a society that has in some ways collapsed and been overtaken by nature and plastic amalgams, the water sources are unlikely to be clean to that standard which enables me to experiment with different area types around the city.

My second source covers how we get exposed to microplastics as well as the potential dangers we faced when exposed to them over a long period of time. We can effectively be exposed to microplastics through any source including but not limited to water, food sources, the atmosphere and other forms of direct contact. The ways in which they can affect us are numerous- "Sharp microplastic particles can cause toxicity by physically stimulating the human body."-  the digestive systems are affected when microplastics are ingested, and physical irritation to the gastrointestinal tract may eventually cause inflammation,"- I can probably use this as a mechanic in the game itself, if our character is exposed to too many pollutants in a short period of time they might be slowed because of the pain, to indicate this the player character might hunch over or cover their stomach.

The last point I want to make is on the long term effects of inhalation of MP's, since I'm designing the urban area this is a perfect topic to cover. I have decided to model my urban area after a place that has suffered from overpopulation which led to a much larger production of plastics and other materials which in the long run spelled out there doom. We get to this city after many many years, long enough for most of the plastics to shred themselves into airborne particulates- "Regarding the effects on the respiratory system, microplastics may cause oxidative stress in the airways and lungs when inhaled, leading to respiratory symptoms such as coughing, sneezing, and shortness of breath due to inflammation and damage, as well as fatigue and dizziness due to a low blood oxygen concentration."- The microspora I mentioned in a previous post are able to work in low oxygen environments so if they are apart of the player characters biology they have a natural resistance however it still won't be enough.


Juan Chen, Yinger Deng,Yong Chen, Xin Peng, Han Qin, Tao Wang and Chenchen Zhao, 2022. Distribution Patterns of Microplastics Pollution in Urban Fresh Waters: A Case Study of Rivers in Chengdu, China [Online]. National Library of Medicine. Available at:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9331282/ [Accessed 7th October 2024]

Yongjin Lee, Jaelim Cho, Jungwoo Sohn, and Changsoo Kimcorresponding, 2023. Health Effects of Microplastic Exposures: Current Issues and Perspectives in South Korea [Online].National Library of Medicine. Available at:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10151227/#sec-a.n.ctitle [Accesssed 8th October 2024]

S.L. Wright, 2020. Atmospheric microplastic deposition in an urban environment and an evaluation of transport [Online]. ScienceDirect. Available at:https://www.sciencedirect.com/science/article/pii/S0160412019330351 [Accessed 8th October 2024]

Comments

Popular posts from this blog

Real Worlds: Research Dossier

 Real Worlds Research Dossier SWOT Analysis My strengths when it comes to this project are generally character design including the props and written backstory of my characters another strength is my ability to produce some half decent key art. I will play to my strengths in the 3d section by doing a paint over of a 3d block out as well as creating some interesting props to look at within the piece itself. My major weakness is 3D and the general workflow around it, I have some skill but I am nowhere near good enough in my opinion. Another weakness of mine is ideation and perspective so I'll try to push myself a bit more in those aspects. The ideation section of the 3d will help me improve on this area of weakness because it will allow me to delve further into shape language and storytelling through visual details. An opportunity that will come up in this project will be when I receive direct feedback from a client telling me whether the designs are working or not enabling me to go ...

Texturing and model complete

 Texturing Render captured in Sketchfab Texturing my model was quite simple I colour picked from my original character sheet and placed them where necessary using the polygon fill feature and a black mask. I also did most of the texturing on the base colour viewport to retain as much accuracy as I could.  One thing I will say before any critique over the accuracy of colours on the Tommy gun is purely for character background the chamber and the barrel aren't rust blued is because they want to take care of this weapon themselves; to stay disciplined and as a reminder, the magazine gets changed way more frequently and is not a part that is as important to her although she does fill her own magazines.  Character Texture tile Thompson M1928 Texture tile  I do plan on going back through my textures and adding my own shading instead of relying on lighting as much, doing so would also allow me to add more personality to the final model. There will also be a version with the...

Character sculpt 2 - Gangster

 Character sculpt 2 - Gangster To start off my sculpt I used the base female model that comes with Zbrush. my main goal with this is to speed up my process I will eventually change the face to better match my character model but this acts as a good jumping off point.  The first part of the sculpt I created were the trousers the following method applies to all of the main sections of the sculpt. I start with a mask and then extract at zero thickness without a double sided surface. Next I then use the polish by features operation and then Zremesh the extracted object with it set to 1 to get it as close to 1000 polys as possible once that is done I'll do some minor tweaks and remesh it again. After that I'll apply the dynamic subdivision setting adding thickness  without actually confirming it this way I have some more freedom while keeping the original low poly mesh. Each of these components aside from the base mesh were created using the method I wrote in my last pa...