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Zbrush week 4

Deformers

This is the deformer panel, it houses a multitude of different deformer operations that you have a fairly precise control over considering you can limit which axis you can deform around. 




Here I was just experimenting to see what some of the tools did. The image above adds noise to the model and the one below increases or decreases contrast assumedly by deepening or raising areas around the edges of geometry that bulges as if the model was a bump map.




This last experiment was a result of the radial flatten tool, from what I can gather from looking half way through the transformation is that it flattens based on the flat view it you would see if looking perfectly perpendicular to it from one of the axis. The top of the head looks like it would if seen from the top in silhouette.
Polygroups

SHIFT F TO INITIATE POLYGROUP COMMAND
CTRL  TO MASK THEN CTRL W TO TURN IT INTO  A SEPARATE POLYGROUP



This is after I had masked out the arms using the symmetry tool alongside it. I repeated this with the head and legs to create separate groups I could individually sculpt without touching the others.
CTRL SHIFT AND CLICK TO HIDE SEPARATE POLYGROUP


Experimentation with the trim curve tool and trim lasso tool. I could use this tool to carve out large areas with relative ease instead of pushing existing geometry and futzing around with it.

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