Character Concepts: All characters
The first character I did concept for our Mushroom merchant NPC based on moodboards from our lead 3d artist Holly. When designing this character I kept in mind that wanted them to have a mushroom-esque silhouette hence the large hats and relatively slender form for the majority of them. For thumbnail 4 and 5 I went a little further out, I gave one of them a large jacket with plenty of pockets ensuring they have all the goods you could ever need a little added detail of mushrooms growing on the jacket. Thumbnail 5 is the odd one out, his hat is a pun on flat cap mushrooms and he’s the only one that doesn’t fit the general silhouette of a mushroom.
Character number 2 that I designed is the junkyard boss. The first three designs were influenced by animal traits. I gave design 1 frog like feet to imply that it could walk on walls, because it is a robot in a junkyard I had imagined them to be electromagnets meaning they could fight in an unorthodox way with their feet as well as using metallic shrapnel as weaponry. Thumbnail 2 is based on apes more specifically orangutans and chimpanzees. The long arms are based on orangutans and the way they are pose is similar to that of chimps in motion. The lower half of this design is inspired by bovine legs to imply that this enemy is fast but moves in predictable patterns. The third design is inspired by squid and octopus although they don’t have the requisite number of tentacles or arms to be considered either of them. I wanted to give them long limbs capable of extending and multiple arms adding to the potential challenge of beating this boss. The final two thumbnails are more like sentry units - they stay in one place and usually use their environment to block and attack.
The companion was intended to be a dog from the start but I wanted to push the boat out a little to see if any other ideas came to light. I chose various dog breeds although I do not know the names other than the Doberman. I gave the companion accessories and one of them a mechanical leg to match its owner. Along the way I had the thought of the companion being a frog mostly because the main character starts in an aquatic area, it wouldn’t be very practical considering frogs can’t carry things like dogs can but they can get to places dogs can’t offering different ways to pass obstacles in our game. The last design I did was a robot with tank treads to get around meaning that it would be able to traverse almost any terrain however it wouldn’t make sense for it to be in the starting area with you.




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