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Genre Building alliances

 Genre

The things in bold will have definitions at the end

The genre our game encompasses is going to be a non-linear action adventure, I say this because you will have a choice on where you go before facing the final boss, being able to complete different areas at your own pace without disrupting the story of the game. Given that the game will feature action elements it will also feature “beat 'em up” style gameplay as well as the puzzle elements to fit under the adventure and exploration aspects.

Games that we have taken inspiration from include but are not limited to The legend of Zelda Tears of the kingdom(2023) on the Nintendo switch, Nintendo, Shadow of the colossus (2005) for the PlayStation 2 by Sony Computer Entertainment and others of the sort.

Action/ adventure refers to the balance between action and adventure elements found within a game, action includes anything ranging from fighting against combatants, completing separate encounters to trigger damage phase to damage a boss as well as quick time events or QTE’s as they are generally abbreviated to test your reaction and accuracy. The elements of adventure are broader than action and they generally coincide with each other anyway, you explore areas in a game while also using action elements to progress further into the game. Adventure also includes completing puzzles and engaging in an immersive world. 

Beat 'em up - This genre refers to a game where the player fights through waves or large groups of generally weaker enemies usually with their fists or melee weapons progressing by beating these enemies until they reach a boss fight and the cycle continues - a perfect example of this is a game called Sifu(2022) for consoles and PC by sloclap and H2 interactive, the premise of which is exactly as I have described above.


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