Building Alliances: Reflection
To preface this post, I believe that my teams project was a success we; completed our tasks, gave each other meaningful feedback and collaborated on a consistent basis.
I believe I did not fully embrace my role as an environment artist partially because Holly as our 3d artist would handle the majority of the 3D workload however this in turn made me shy away from pursuing a route in the 3D side of environment art which could've opened up even more pathways for me. Another thing I should've done was to be more assertive and hand out more "assignments" I was quite passive during team meetings, as the environment lead I should have asked for more from my teammates, not to say they didn't produce quality work or enough, I wanted them to explore more aspects but this combined with their own work lead to how I currently view this project and my role within it, perhaps if we set specific slots throughout the project timeline to focus on a specific aspect of the project instead of setting deadlines each week it may have worked better for example spending the first few days gathering research - then onto character moodboards and thumbnails - then environment moodboards and thumbnails - Orthographics for 3d - end of pre prod - character illustrations - Environment illustrations - 3D Modelling and sculpting - Admin If we potentially had structured our pipeline like that with little to no branching sections we could've done more for each while not having to worry about the previous design task until it came around again in production where you could see all of your potential mistakes and fix them with fresh eyes.
Although this seems negative it was good to experience as it gave me some new ideas on how to construct a potentially more viable production pipeline and it showed me where my weakness lies when in team settings, the next time I'm doing a collaborative project I'll try to implement these ideas
Side note - The people I worked with made the project more enjoyable as a whole.
In terms of artwork I believe I produce some fairly good assets especially in the case of the main character and my environment work, one of my weaknesses before starting this project were people and cities and so I decided to challenge myself and take on the burden of designing the MC along with the help of my teammates and to design the urban section of our game. It was difficult but I think that I pulled it off in the end considering the piece where I had the Main Character in the shot was essentially my first time placing a character in a scene in that particular way it came out quite well.
To contrast this however my 3D skills still need extra work they lag significantly behind my drawing skills and so I will endeavour to use 3D software more in future projects were applicable.
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