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Environment Art and final render

 Environment Art 


Starting off, these are the last sketches I produced in terms of environment art some have more detail than others and those two are the ones I chose to take a bit further, those two in particular embody what had been trying to capture this whole time - the overgrown aspects and the general breakdown of materials followed by the stagnation from the lack of human interaction.


This is another sketch I produced for this project as an example of the interior of a building, there's no furniture as I wanted the focus to be on the black haze swirling in the centre of the frame. This image was to depict the microplastics almost like a dust in the air hanging in suspension.

Here's an image designed to be a potential loading screen as well as the template my teammates could use to demonstrate so UI implementation.


This video goes through the process of making a full piece for this project, the video is quite fast but you should be able to slow it down in using YouTube's UI. I started off disliking this piece when I first thought I had finished it, mainly because of the gritty textured brushes I used within the piece itself and so I changed it re-rendering almost everything, this time focusing in on getting a more cartoonish and simple style taking our target audience into consideration - its brighter but it's still a bleak image. The piece itself acts as a self reflection.

Here it is after the the first time I thought it was done its too dark, gungy and undecipherable and in my opinion ugly.


Here is the final image after I had done all of my post processing and colour correcting. 

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