UI Experimentation
These are my initial sketches for the text boxes we could have in our game, during a meeting in our group Sebastian our game director had the idea to alter the text box based on the main character's mental state at the time. This idea alone will enable me to experiment with differing chaotic designs to convey our character's thoughts and feelings through visual storytelling.
These text boxes are variants I created based on the theme of anxiety - I designed these with a sort of progression in mind, When the character is feeling torn between to options the text box would stretch and when they are dwelling on something the box would fade as if being eaten away and the bottom two on the left are one based on anxiety spreading while the bottom two on the right are about anxiety cutting off avenues of life and different pathways our character could have chosen.
First pass of the pause screen, to reduce the amount of clicks needed to get to settings I might just make the pause menu contain all of the settings instead of just the three white lines.
This is the first pass of the decision making screen pop up, my team mates seem to like it so I wont alter a great deal about it when it comes to cleaning it up and doing any extra effects when it comes to selecting a choice to make.




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