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Thumbnails and peer feedback

 Thumbnails and peer feedback

6 and 7 have a cool geometric look to them - not sure of their purpose though. 
6 is fun - asymmetry works well- so is 2 and 5 think about how big these structures are by adding entries and exits

High rise lab fits the futuristic vibe perhaps include some balconies

Very half-life. How can you make this feel derelict

In this video I go through different stages starting with exterior designs and then switching to interior and then back to some exterior designs. Although these designs aren't cohesive they will each influence me in how I will design my interior spaces and bring them closer to the warpath design philosophy.


These are the props that I am going to use in my scene, the majority of the flasks are probably going to be used, number 10 of the containment systems will be used as my main reference when blocking it out and painting, number 10 of the mysterious objects will also be my main reference when blocking and painting. I will probably also end up experimenting with other designs and mechanical detail to pad out the room.

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