Reflection: Toolkit 2D + 3D
What went well
In terms of 2D toolkit I feel like I learned quite a bit and had a decent amount of success in my personal and project work because of it. The techniques I acquired at the start of the year has had a large impact on the way I now draw. Life drawing has massively improved my figure drawing skills and I have drawn more characters this year than any other, my value painting skills have improved and I've got a better grasp of shape overall.
As for 3D my proficiency in Zbrush has improved about 10 fold since being introduced to it, I now feel comfortable sculpting in there with the skills I have to create relatively complex character sculpts, while using reference at least. The pipeline I followed for creating a game ready asset also taught me how tedious it is to create a character you are going to pose or animate. Without a decent workflow retopology and UV unwrapping would have been the end of it never mind rigging but I managed to pull through in the end and I believe I came out with a decent product.
What could be improved
For both 2D and 3d I think I could've probably done more this year I basically did the minimum while focusing more on full on project work sort of leaving these more or less by the wayside coming back to them if I had the time in between my job and University.
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